My main role on Act 2 was building the level piece by piece, based on the blockout designed by our Level Designer, Guillermo Castilla. In this post, I present a few locations where I was responsible for level art.
The meshes were created mostly by Artem Ostapchuk.
This environment was created in collaboration with an incredibly talented team:
Art Lead:
https://www.artstation.com/tomaszcygan
Senior 3D Environment Artist:
https://www.artstation.com/artemostapchuk
Environment Artist:
https://www.artstation.com/krzysztof_knysak