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Blue crystal 3D model

The model was originally made in Zbrush, later I've added some changes and cleaned it up in Blender, textured in Substance Painter and rendered everything in UE5.
I find crystals one of the most beautiful things that nature can do, so I really enjoyed working on this project. I admire that they are a final product of many chemical reactions that can take even millions years to finish. Because of that, I though of a fanatsy that they could grew randomly somwhere above the ground, fast, like mushrooms do. And now it's just left to be found by a regular person who's wandering through the forest.
For the forest floor scene above, majority of the assets come from the quixel megascan library. The crystal and moss are made by me.

360° animation made in Blender

References of the texture, details, shape and presentation. I didn't want to go 100% for the reference look, I changed the color a little and the amount of orange powder.

References of the texture, details, shape and presentation. I didn't want to go 100% for the reference look, I changed the color a little and the amount of orange powder.